Thanks to everyone who has visited my blog. Thank you all so very much. In August I had a total of 150 or so views up from 100. I wouldn't have the energy to type if I knew no one was reading this.
Another proper game review should be out soon. And it's a very good one too!
Saturday 30 August 2014
Tuesday 26 August 2014
Epic Vids Episode 4
I'm sorry this was just too funny to not put up. I almost died laughing because I can literally draw the parallels between this white collar retard and my how own dad treated me when I was younger. Hell, he still acts this stupid time to time.
Ubisoft's Twitter Fucks Up
The tweet was taken down shortly after.
Well, someone is going to get their ass kicked for this.
Monday 25 August 2014
First Video Uploaded
YES! YES!
FUCK YEAH! THE DEFILER IS NOW IN HD! OOHH SWEET BAYBAYH JEAZUS!
I know everyone probably thinks the video is a P.O.S except me but you have to take pride in what you do. :)
-The Defiler
FUCK YEAH! THE DEFILER IS NOW IN HD! OOHH SWEET BAYBAYH JEAZUS!
I know everyone probably thinks the video is a P.O.S except me but you have to take pride in what you do. :)
-The Defiler
Wednesday 20 August 2014
X-Com and XCOM
This was an earlier post from Steam but was over 1000 characters. It explains what is wrong with the 2012 XCOM game.
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Ugh. I agree with Zanetsuken. This XCOM is so damn watered down. It plays like a crappy boardgame. This is a prime #1 example of hype propoganda warfare being waged on the consumer. Let's look at how XCOM is different from X-Com:
1) Changed from a remake to a "reimagining" (whatever the fuck that means) to move more copies. This is so fucking disgusting. Firaxis wounded the X-Com name more than Hasbro did with Enforcer by turning it into XCOM. Notice the name change? I DID. I also appear to be in the minority in which I noticed it played like a terrible Games Workshop release.
2) Cartoony graphics. By this I mean it looks like Saints Row, TF2 to compensate for actual lack of detail. I am not a fan of the graphics at all. They look like TF2 on ultra. Just look at Saints Row the third. It looked A LOT like XCOM. The game also runs like crap despite being a TBS.
3) Brand name shielding. "ITS X-COM GUYS! YOU CANT CRITICISE IT! ITS THE BEST THING EVER!". Ok, this one is easy because this is actually the first negative impression besides mine that I have seen. You try complaining about anything XCOM related and they automatically declare you the "Salaman Rushdie" of the arguement. Bottom Line: They got away with making a sub-par TBS because it was named XCOM. Simple as that. People were so pissed off from enforcer (even though nobody bothered to play it and just pretended they did, I actually suffered through the whole 4 hours XD) that anything that called it's self "strategy" would be accepted as a member of the X-Com family.
4) DUMBING DOWN. Holy shit I cannot stress this enough. It seems like console kiddies don't know how to do subtraction so they gutted out the entire turn based system in favour of "AP". This is such an abomination. If you think about how you would actually have to calculate turns and choose which way to shoot and such in the original than this is, like 8 steps back for strategy. In fact I think that XCOM has less "strategy" in it than "The Outfit" from the early 360 days. Also, the part about special abilities is complete BS to me when they try to play off that your soldiers are vulnerable but in reality are complete killing machines. In X-Com a single misplaced pistol bullet could take out your strongest squad member. In XCOM 4 grenades will bounce off your commander. It also works in reverse. I have had an unarmored recruit survive a point blank barrage of plasma and lose only a few HP. In XCOM if you get hit by anything it always does the same damage over and over again. This makes the game easier to exploit and is just lazy in my eyes. Speaking of lazy...
5) MAP HELL. Wtf... Preset maps. Preset maps. PRESET MAPS!
Nope. Just nope. I know how random terrain would look pretty bad in modern graphics but I feel they could have pulled it off with a budget like this. One of the big things about X-Com was that all the maps are random so you can't tell what is going to be wandering around. The enemies in XCOM all hide in painfully predictable ways. There is also VERY little detail in the maps. No closets, no real hiding places and such. I remember when aliens would dive out of the strangest places and it would scare the hell out of me. XCOM isn't scary in any form. Just the fact that they try so damn hard in the tutorial is embarrasing.
and worst of all...
6) SET PLAYLIST STYLE GAMEPLAY. Ooh, they fucked with the wrong series. I dare you to play through this snoozefest twice. You will see all the exact same events and all the exact same missions. Enemies will appear in the same order and you will more or less research all your upgrades in the same order.
I do not trust Sid and his cronies at Firaxis anymore. I do not trust 2k. The fact that XCOM is on console and is dumbed down to this extent is an insult to us old X-Com fans who sat through a 10 year break in the series. I suggest you do not preorder Stronghold Crusader 2. Don't do it. You know they'll screw it up. They messed up every other Stronghold and are using the same formula for this next game.
--------------------------------------------------------------------------------------------------------------------------
Ugh. I agree with Zanetsuken. This XCOM is so damn watered down. It plays like a crappy boardgame. This is a prime #1 example of hype propoganda warfare being waged on the consumer. Let's look at how XCOM is different from X-Com:
1) Changed from a remake to a "reimagining" (whatever the fuck that means) to move more copies. This is so fucking disgusting. Firaxis wounded the X-Com name more than Hasbro did with Enforcer by turning it into XCOM. Notice the name change? I DID. I also appear to be in the minority in which I noticed it played like a terrible Games Workshop release.
2) Cartoony graphics. By this I mean it looks like Saints Row, TF2 to compensate for actual lack of detail. I am not a fan of the graphics at all. They look like TF2 on ultra. Just look at Saints Row the third. It looked A LOT like XCOM. The game also runs like crap despite being a TBS.
3) Brand name shielding. "ITS X-COM GUYS! YOU CANT CRITICISE IT! ITS THE BEST THING EVER!". Ok, this one is easy because this is actually the first negative impression besides mine that I have seen. You try complaining about anything XCOM related and they automatically declare you the "Salaman Rushdie" of the arguement. Bottom Line: They got away with making a sub-par TBS because it was named XCOM. Simple as that. People were so pissed off from enforcer (even though nobody bothered to play it and just pretended they did, I actually suffered through the whole 4 hours XD) that anything that called it's self "strategy" would be accepted as a member of the X-Com family.
4) DUMBING DOWN. Holy shit I cannot stress this enough. It seems like console kiddies don't know how to do subtraction so they gutted out the entire turn based system in favour of "AP". This is such an abomination. If you think about how you would actually have to calculate turns and choose which way to shoot and such in the original than this is, like 8 steps back for strategy. In fact I think that XCOM has less "strategy" in it than "The Outfit" from the early 360 days. Also, the part about special abilities is complete BS to me when they try to play off that your soldiers are vulnerable but in reality are complete killing machines. In X-Com a single misplaced pistol bullet could take out your strongest squad member. In XCOM 4 grenades will bounce off your commander. It also works in reverse. I have had an unarmored recruit survive a point blank barrage of plasma and lose only a few HP. In XCOM if you get hit by anything it always does the same damage over and over again. This makes the game easier to exploit and is just lazy in my eyes. Speaking of lazy...
5) MAP HELL. Wtf... Preset maps. Preset maps. PRESET MAPS!
Nope. Just nope. I know how random terrain would look pretty bad in modern graphics but I feel they could have pulled it off with a budget like this. One of the big things about X-Com was that all the maps are random so you can't tell what is going to be wandering around. The enemies in XCOM all hide in painfully predictable ways. There is also VERY little detail in the maps. No closets, no real hiding places and such. I remember when aliens would dive out of the strangest places and it would scare the hell out of me. XCOM isn't scary in any form. Just the fact that they try so damn hard in the tutorial is embarrasing.
and worst of all...
6) SET PLAYLIST STYLE GAMEPLAY. Ooh, they fucked with the wrong series. I dare you to play through this snoozefest twice. You will see all the exact same events and all the exact same missions. Enemies will appear in the same order and you will more or less research all your upgrades in the same order.
I do not trust Sid and his cronies at Firaxis anymore. I do not trust 2k. The fact that XCOM is on console and is dumbed down to this extent is an insult to us old X-Com fans who sat through a 10 year break in the series. I suggest you do not preorder Stronghold Crusader 2. Don't do it. You know they'll screw it up. They messed up every other Stronghold and are using the same formula for this next game.
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