Friday 24 October 2014

Moving to Unity

http://www.indievault.it/wp-content/uploads/unity3d1.jpg 
I'm here to announce that I will be shifting my project to unity instead of UDK. While UDK had a bunch of great features I feel that the UI was a mess and importing assets was a pain. In addition to that coding was near impossible with their complicated front-end system and creating new weapons was a living nightmare. Not to mention animating them made me want to hang myself from a branch.

While my game may look like total ass now at least it will function and with the added flexibility I will be able to do many things with it.

Going forward I will miss UDK's awesome shaders and swarm lighting, I will REALLY miss fracture, and most of all I will miss the built in A.I. system.

Actually, fuck UDK. Games are for playing, not watching. You hear that you dumbass YouTubers?

Tuesday 21 October 2014

Paranauticalgate

So, while playing Age of Empires 2 HD (I was on the first Hun chapter with those fucking Persians)  staff member Jacob had brought to my attention that a game had been pulled from the steam storefront. I asked him which one it got yanked and the answer knocked me flat on my ass.

Paranautical Activity had been taken down because Mike (the main developer behind it) had threatened to kill Gabe Newell, better known to throngs of /b/ users and 10 year old screamers as the dark lord GabeN.

Ok, I would normally laugh my ass off and call him a dumbfuck but I genuinely know what it's like to be in a really shitty scenario with no escape in sight. I really did like PA as a game and I am extremely sad to see it end like this. It's also been taken off of the Humble store to make matters worse, because as you all may know: NEPOTISM!

I can only offer these words to Mike, say you are sorry. Please, this is an awful industry and every second you spend in hiding is another second you are the Phil Fish of the week. I cannot fathom why Gabe would have reacted so violently but instead I am speechless at his actions. Hopefully, we will see this resolved by the end of the week.

Saturday 18 October 2014

Max Payne 3 Review

Words cannot describe the subject I am about to tackle. I honestly can't think of a way to describe the PC port of Max Payne 3. Forgive me, but this is such an oddball result that Rockstar would actually make a good PC port. The whole idea of a Rockstar game playing better than it's counterpart on console is something from ten years ago, maybe further. The last game by them that was for primarily a PC audience was GTA 2 or something. Shit, look how Rockstar has slipped into the console pesant hole.

Firstly, there are many things they get right with the PC release of Max Payne 3. There are a whole swath of things they did wrong with the game it's self but under the hood it plays like a charm. With a 2GB of dedicated GDDR5 dedicated visual RAM the game can be maxed out and even keep a steady, smooth 60fps. How Rockstar did this, I do not know. Especially since Max Payne 3 looks so damn good compared to Grand Theft Auto IV and it somehow runs about ten times as well. When playing GTA4 I can max it out at about 40fps. This is with the ICEnhancer turned on and with Windows Live removed. There is almost nothing wrong with how well the game is adapted for PC. The controls are even better than on console.

Speaking of under the hood performance, we need to talk about DRM. Rockstar really went overboard on the DRM on GTA4. I counted 4 layers. FOUR OF THEM. Securom, Steam, GFWL, and their own shitty Social Club service. The game's assets broke often and I would have to reinstall the entire game a lot. It was almost unplayable. Max Payne 3 on the other hand comes with mandatory Social Club. This means you can only have one copy per account (you can almost bet on the DRM breaking) and the game is almost impossible to torrent. While this really pisses me off Social Club is slightly more functional than in previous titles. It'll track everything from bullets fired to painkiller consumed. It looks like Rockstar really tried to throw us a bone here.

Now that I'm done with how functional the game is I'd like to discuss what it's like on the outside. Gameplay is phenomenal. The physics are once again done in the Euphoria engine by an outsourced company (Natural Motion). This means the body animations are literally the best thing ever. Euphoria really seems to work better this time as bodies are actually shaped like human bodies instead of the rolly-poly doughballs of GTA4. The animations are easily the best thing in the game (but not by much). There is no other way to describe how well Euphoria works other than to see it in action. It can produce some pretty crazy results in combat as enemies will tumble over each other when shot in groups.
The physics can range unpredictable to downright weird.
Another feature that blows me away is the gore. Blood is exceptionally well done in Max Payne 3. Bruises will form, eyes will pop, tongues
will blow off. It's actually kind of gruesome to anyone who has never seen one of the more violent games but for us regulars this is pretty much normal fare. However, the way it is delivered really impresses me. Wherever you shoot a sore or burst will form on your target's body. This means you can turn people's heads into shriveled black pulps with enough shotgun blasts. Every spot on the human head has a different type of burst associated with it and it's kind of shocking how well they implemented this with 2012 technology. However, sometimes the bursts will freak out but this is to be expected in such a new concept. Dynamic systems will never be perfect.

None of this was scripted.
The soundtrack is also one of the best I have ever heard. This is why you hire an actual band instead of some idiot with a symphony like it's Final Fantasy or something.

Lastly, the glass in this game is stellar. Imagine the terrain destruction from 2009's Red Faction Guerrilla but on glass. Now imagine it much more refined. While this technology existed outside of Rockstar's sphere for quite a while their own version of it seems incredibly well done. If only they could implement it on other things such as concrete and wood. Things such as these make me think MP3 was Rockstar's first step into the realm of PC. They actually put some effort into a PC port and what do we give them? Poor sales. Fuck, looks like we won't be seeing another good Rockstar port in a while. Well, we can all have our fingers crossed for GTA5.

I actually punched the guy through this window and it did this.
Now, there are many things they get right with the PC release of Max Payne 3. There are a whole swath of things they did wrong with the game it's self but under the hood it plays like a charm. With a 2GB of dedicated GDDR5 dedicated visual RAM the game can be maxed out and even keep a steady, smooth 60fps. How Rockstar did this, I do not know. Especially since Max Payne 3 looks so damn good compared to Grand Theft Auto IV and it somehow runs about ten times as well. When playing GTA4 I can max it out at about 40fps. This is with the ICEnhancer turned on and with Windows Live removed. There is almost nothing wrong with how well the game is adapted for PC. The controls are even better than on console.

It's time for some things I didn't like. The story was shit. It was written by the guy who did GTA4. This pretty much means Max as a character is soiled in my mind. There is no humor in Max Payne 3, only shooting whining.

Also, multiplayer is some of the worst I have ever seen in a game. Keep in mind this beats Spec Ops: The Line somehow on my list of most poorly integrated multiplayer games. To be honest anyone who thought multiplayer in Max Payne would be a good idea is a fucking idiot. It's so unbalanced and dry it makes Far Cry 3 look great by contrast. It plays as if they tried to recreate CoD in third person except clunky. If you're going to touch the game please don't go to multiplayer first, you'll thank me later.


In conclusion Max Payne 3 is a freaking awesome game. I suggest you pick it up on sale as the price often dips down to as low as $3.50. That is a bargain for a AAA game and an absolute steal for one as great as this.

Now, some things I didn't like. The story was shit. It was written by the guy who did GTA4. This pretty much means Max as a character is soiled in my mind. There is no humor in Max Payne 3, only shooting and whining.

Also, multiplayer is some of the worst I have ever seen in a game. This beats Spec Ops: The Line somehow. To be honest anyone who thought multiplayer in Max Payne would be a good idea is a fucking idiot. It's so unbalanced and dry it makes Far Cry 3 look great by contrast. It plays as if they tried to recreate CoD in third person except clunky. If you're going to touch the game please don't go to multiplayer first, you'll thank me later.


In conclusion Max Payne 3 is a freaking awesome game. I suggest you pick it up on sale as the price often dips down to as low as $3.50. That is a bargain for a AAA game and an absolute steal for one as great as this.

Epic Vids Episode 5



With a deity like this, who even needs armed insurgents?

I mean, when I first saw this on TV seven years ago I almost threw up laughing.

Oh well, enjoy the insanity!

Articles Removed

I can explain the recent removal of the two Quinn related articles. I felt that they did not quite exactly meet the bar for my blog, plain and simple. They both stood out to me as something that I child would write and I feel that they weren't exactly up to snuff with the rest of the stuff on the blog.

To make up for this I have two game reviews coming along (a happy one and an angry one) and another epic video with a music review to sweeten the deal for you guys.

Thank you all so much for taking the time to come to my blog and read what I have to say. It really means a lot to me.

-The Defiler

Saturday 4 October 2014

My Console Rant

According to the people at the escapist (old link, I know) the Xbox One has a 32bit architecture instead of a 64bit operating system. This is why console users can't have nice things.

I was thinking of writing an entire article on it but I decided to do it on consoles in general. I will look at the specs of an Xbox One and will compare them to my PC. (The PS4 is almost identical to the Xbox One)

My PC cost around $500 to build. I bought a pre-built Gateway for $300 with 8gb or RAM and an awful video card (I don't want to talk about it... bad memories). I then put in a $200 geforce graphics card with about 2000 megabytes of dedicated video RAM. That's $500. I also had a mouse and display lying around (Shouldn't everyone? It's not like this is the 90s or something.).

So we have a $500 PC with 8GB or RAM and 2GB of VRAM. Not bad.

Now let's look at an Xbox One.

The Xbox One has 8GB of GDDR3 RAM. That's a 3, not a 5. (The PS4 has GDDR5 but games will most likely be standardized for both of them.)

The Xbox One also has 8GB of GDDR3 VRAM. Impressive, except for the fact that that's also a 3, not a 5. What you are getting is essentially yesteryear's top of the line graphics card.

The PS4 has a custom build GPU that has 2GB of GDDR5 VRAM. That's a 5 by the way. Not a 3. From what we can tell from this the PS4 kicks the Xbox One's ass graphically. The PS4 is also 10% less efficient with it's regular RAM but this shouldn't affect anything.

They both have 8GB or regular RAM by the way so it's clear the PS4 is the clear winner against the Xbox One.

Now, onto the price:


Xbox One: $500
PS4: $450
My PC: $500 (plus hours of backbreaking labour)

This is not factoring in all of the savings you could take advantage of on Steam or PS plus. Also, to this end xbox live will end up biting you in the ass with it's $50-60 fee for online per year.

In conclusion I would rate the PS4 very highly, even though I have never owned a Sony console in my life.

The Xbox One is a piece of crap, and my PC stands slightly above the PS4 due to the fact it runs a x64 rather than a 32 bit one. This means my PC will run better than the PS4 by a sizable margin.

PC games are almost always cheaper though, so PC gaming will always be cheaper in the long run. I have spent close to $200 on games this past year (including Humble) and my library is around 200 in number. That's like 3 1/2 console games at release.

You be the judge.